Android vitals is the destination for managing your app’s technical quality. Over 80,000 developers take advantage of its performance and stability metrics every month.
As part of our work to help you deliver better game experiences to more Android users, we’re introducing Android Performance Tuner – a new library in the Android Game SDK that unlocks game performance insights in Android Vitals. This gives you a scalable way to measure and optimize your frame rate and graphical fidelity across the whole Android device ecosystem.
Once you have integrated Android Performance Tuner into your game and published it on Play, you’ll be able to see how it performs across real users and devices with the following new features in Android vitals.
Frame rate performance
We chart the frame time distribution across your users’ devices, broken down by quality levels that you have implemented in your game, so you can see how specific device models or hardware specifications are performing on each quality level.
We also analyze your performance data to help determine the likely cause of issues, so you can differentiate between problems associated with specific hardware and problems with specific screens or levels in your game. You annotate your code to give contextual information about what your game is doing at that point. This gives you full control over the granularity of the insights.
We call out the top device model issue as well as the top game-specific issue to give you clear guidance on what’s most important.
You can drill down to see a breakdown of underperforming device models by different specs, such as GPU and SoC. This allows you to decide whether you can work at the GPU or SoC-level to optimize performance. Alternatively, you may decide to change quality levels, rather than work at the device model level.
You can also see the full list of device models, along with the number of affected user sessions and frame time, to help you prioritize device-specific changes. As well as total frame time, we also show you GPU time to help determine whether the device is GPU bound or has another performance problem, such as being CPU or I/O bound. All data in the device model table can be exported for further analysis and action planning.
Opportunities to make a good experience great
We can also help identify opportunities — places where you could potentially provide users with a better experience by giving them a higher quality level, enabling more advanced graphical features.
The devices on the far left are more than meeting the frame times for smooth performance. You can drill down to see stats by device model and specification to see if there is an opportunity to improve the graphical fidelity across a wide range of devices.
Available (almost) everywhere
The Android Performance Tuner is intended to work across over 99% of the Android device ecosystem. You can get these insights on any Android devices around the world, from Android 4.1 (API 16) onwards.